That Dragon, Cancer: ‘Legitimacy’ and pace of play.
This piece is a response to the prompts in NoEscape’s great post about the legitimacy of non-play game experiences, where they detail their interaction with games through other people’s play experiences. I’d say firstly that I totally believe these are legitimate experiences, since the question of legitimacy that is repeatedly brought up with non-play games […]
Read More That Dragon, Cancer: ‘Legitimacy’ and pace of play.Quantic Dream’s Infinite Stream of Piss
Finished? Well don’t worry, you can go again. And go again. And again. As much as you want. Wear those kidneys right out, and you can still come back for more.
Read More Quantic Dream’s Infinite Stream of PissMass Effect 2: Commander Shepard can see through walls
It’s no secret, at least not to the player, that Commander Shepard knows what’s in the next room. In fact it’s clear from the first moments of Mass Effect 2, as you experience your own supposed death on the ambushed and wrecked spaceship Normandy. Heading towards the shielded cockpit, through a hull breach that reveals […]
Read More Mass Effect 2: Commander Shepard can see through wallsNarcolepsy on Bayonetta’s Route 666
Bayonetta may want to let the road speak for itself, but its grey mega-architecture is instant fatigue when I get involved.
Read More Narcolepsy on Bayonetta’s Route 666