In response to abusive working conditions at games studios worldwide, specifically to recent reporting about the conditions at Activision Blizzard.Read More A Statement: Do and Demand Better. Now.
The thing about neurodivergence is that people really like to point out when you’re doing something differently. To the Moon is about being on the receiving end of that.Read More To the Moon: humiliating a Neurotypical wifeguy into happiness.
the history of the Olympic Games is one of white supremacy, from overt symbols, to the continued application of eugenics in athletics.Read More The Olympics as White Supremacist Game Design
My one wish for Sable was that it could escape the baggage of its aesthetic tradition. The demo makes me uncertain.Read More Sable (Demo): The Trouble with a Timeless Desert
A poetic response to Jamie Jancović’s A Woman on the Internet (or, The Eternal Scream), hosted on The White Pube for Jancovic’s residency in June 2021.Read More Screaming. Response to: A Woman on the Internet
A social gaming platform, in the model and dreamstate of a world of dead social gaming platformsRead More HiberWorld: in a world of short dreams
I spend a lot of time walking around earphones on in the grey light of the Scottish day, half the time listening to music that affects me more than any game ever really has, the swelling in the back, auditory processing override music. The Longest Road on Earth drawn. us into noir urban mileui. switching […]Read More review poem: a slow walk on The Longest Road on Earth (demo)
confusion, animation styles and artistic experience in a forgotten game experimentRead More A Short Piece On Short Peace: Ranko Tsukigime’s Longest Day
Sometimes, a game is very close to home, and that’s a weird thing to deal with.Read More No Longer Home: Queer Times at LudoNarraCon
In this game you can play as a muscular queer woman at one point flirting at a bar, the next kicking down doors to find your gay doctor’s secret lab.Read More Love Shore: Queer times at LudoNarraCon