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altered & alternative experiences in art

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Tag: game development

the position of bodies/crisis arcadia devnotes 1

“that sense of expression was something i got from posing these characters like puppets. i designed them like puppets though there’s no definite in my mind as to whether they’re mechanical or biological or both. they just are, vessels for expression.”

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The World Become Again

When the world’s up and running again, in a few hours of my slow, nation defined clock, and the blood is again pumping, I expect to be hungry and thirsty like Dracula and to have left the city for good.

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GlitchOut GameTools: Kate Labs

A fun toolset for making worlds in 3D using the assets and functions from the games of Kate Barrett.

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Living in abuse and learning to fear games.

“It’s that kind of interaction, with the people who seem to run these spaces, qualifying themselves and their skills in manipulation and abuse, that puts me into an intense anxiety. “

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Mass Effect 2: Commander Shepard can see through walls

It’s no secret, at least not to the player, that Commander Shepard knows what’s in the next room. In fact it’s clear from the first moments of Mass Effect 2, as you experience your own supposed death on the ambushed and wrecked spaceship Normandy. Heading towards the shielded cockpit, through a hull breach that reveals […]

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