The man gets into Garage and dreams of machines. There is a deep long valley and he links his piping to it. In the new world where robots are ancient milk monsters, the man manifests as trapped inside
Read More Garage: Gender as a Bad Dream
Interviewing The Last Worker’s writer and director Jörg Tittel about inspirations, exploitations and playing games in a capitalist dystopia.
Read More Interview: Jörg Tittel, Writer-Director of The Last Worker
Sorry I couldn’t care less about whether theygave DOOM Guy tits. I was cryingon the doorframe because my granddad had to lend me 20 quid.
Read More We regret to inform you…
In response to abusive working conditions at games studios worldwide, specifically to recent reporting about the conditions at Activision Blizzard.
Read More A Statement: Do and Demand Better. Now.
The thing about neurodivergence is that people really like to point out when you’re doing something differently. To the Moon is about being on the receiving end of that.
Read More To the Moon: humiliating a Neurotypical wifeguy into happiness.
the history of the Olympic Games is one of white supremacy, from overt symbols, to the continued application of eugenics in athletics.
Read More The Olympics as White Supremacist Game Design
A poetic response to Jamie Jancović’s A Woman on the Internet (or, The Eternal Scream), hosted on The White Pube for Jancovic’s residency in June 2021.
Read More Screaming. Response to: A Woman on the Internet
confusion, animation styles and artistic experience in a forgotten game experiment
Read More A Short Piece On Short Peace: Ranko Tsukigime’s Longest Day
Interview with Taylor Swietanski, creator of the acclaimed experimental adventure game THAT NIGHT, STEEPED BY BLOOD RIVER, about music, making games and looking to the past.
Read More Interview: Taylor Swietanski, creator of ‘THAT NIGHT, STEEPED BY BLOOD RIVER’
A fun toolset for making worlds in 3D using the assets and functions from the games of Kate Barrett.
Read More GlitchOut GameTools: Kate Labs