Interview with Taylor Swietanski, creator of the acclaimed experimental adventure game THAT NIGHT, STEEPED BY BLOOD RIVER, about music, making games and looking to the past.
Read More Interview: Taylor Swietanski, creator of ‘THAT NIGHT, STEEPED BY BLOOD RIVER’
Experiencing grief in a dream space.
Read More A Hollowed Out Dream
reflections on designing for reflection in Pol Clarissou’s ‘orchids to dusk’
Read More a morbid dusk
I have had Kara Stone’s game the earth is a better person than me on my desktop for about 2 years now. I only played it once, the day before yesterday. Why did it take so long? I do know the answer to that, but it’s not one I like. I was scared. Scared to […]
Read More the earth is a better person than me: what do you want, player?
Singing the praises of clay, genderqueer, private investigators everywhere.
Read More Dominique Pamplemousse, My Hero
Listening to the 1994 album Calculated by riot grrrl punks Heavens to Betsy, while playing games made with Adam Le Doux’s game-making tool
Read More Heavens to Bitsy
At the close of this longest of summers, in The Gardens Between are those feelings for the friends we’ve lost along the way.
Read More The Gardens Between is the end of my summer
abstract painting on recently played games. building, construction, demolition, loss. games alongside each other.
Read More 5 painted game reviews. building and destroying.
Maskless, a beautiful pixel art exploration, by Kultisti presents an interesting dialogue, between the literal physical confrontation with masks, and the psychosocial idea of covering your self.
Read More ‘Maskless’ and the tangled Western image of masks
review of June Flower’s Remnants, made with remnants of other artworks.
Read More Abstract Review of Remnants by June Flower